Pick a view in Revit and link it
Choose any 3D view in Revit — with phasing, design options, visibility filters, and section box set the way you want it. That view becomes the source.
BlenderSync keeps architectural work connected across Revit and Blender, so Blender becomes a real part of the design process rather than just a destination after the model is done.
Revit stays the source of truth. Blender stays part of the live project. When the model changes, your scene work stays right where you left it.
Split-screen or layered composite. Left: a clean Revit floor plan or 3D view — cool blue-grey UI, precise linework, clinical feel. Right: the same geometry in Blender — warm ambient light, rough concrete and timber materials, a single Cycles render in progress. Between them: a thin vertical divider or arrow in Blender orange (#e87040) suggesting the connection. Overall tone is quiet and technical, not flashy. No text overlay. Landscape orientation, high contrast on the Blender side.
Every update costs you your scene. Blender becomes a presentation tool you pull out at milestones, not a design tool you work with every day.
Your scene survives every model update. Blender works alongside the design, not after it.
Why it matters
Most teams only bring Blender in at milestones and handoffs, because model updates wipe out everything they built there.
It starts well: you export, set up the scene, get things looking right. Then the model changes. You re-export, re-import, and repair from scratch. Lights, materials, custom objects: all gone. After that happens once or twice, Blender gets pushed to the final stage, after the design is settled. BlenderSync breaks that pattern. Updates come in cleanly, your scene work stays intact, and Blender stays part of the process the whole way through.
Built for iteration
Link your Revit project, build your scene in Blender, and bring in updates without starting over.
Choose any 3D view in Revit — with phasing, design options, visibility filters, and section box set the way you want it. That view becomes the source.
Geometry, material assignments, visibility states, and the section box all come across. What you see in Revit is what arrives in Blender — not a raw export, a matched view.
Override materials, swap Revit families for Blender objects, scatter furniture and planting, position the camera, set up lighting. Your work sits on top of the synced data, separate from it.
When an update comes in from Revit, BlenderSync applies it to the geometry underneath. Your overrides, replacements, and custom objects stay exactly where you left them.
Getting started is the easy part. BlenderSync makes sure the second, third, and tenth model update don't cost you your progress.
A three-step horizontal or vertical loop: (1) Revit model view — muted steel-blue UI chrome, a medium-complexity architectural floor plan or section. (2) A sync arrow or icon in Blender orange. (3) Blender 3D viewport — the same geometry, now with materials applied, a positioned camera, scattered furniture. An orange arrow or dashed line completes the loop back to Revit. Background: off-white (#f8f7f3), no drop shadows. Feels like a process diagram someone drew carefully, not a marketing infographic.
Built as a system
To get the full workflow, you need both: one installed in Revit, one in Blender. Each one has a specific job. Together they keep your scene connected to the source model.
Installed in Revit. Reads your project view (geometry, materials, visibility settings, phasing, design options) and sends it to Blender. When the model changes, it sends the update.
Start with BlenderSync for RevitInstalled in Blender. Receives the model, keeps your scene organised, and makes sure your work (material overrides, family replacements, custom objects) survives every update from Revit. Free to download and use.
Explore BlenderSync for BlenderWithout the Revit add-in, nothing gets sent. Without the Blender add-on, nothing gets kept.
Side-by-side screenshot composite, landscape. Left: Revit 3D view — a residential or commercial floor plate, default grey shaded mode, section box cutting across one corner. Visibility overrides active (some walls hidden, a phase filter applied). Right: the exact same geometry in Blender's solid or material preview mode — same section box visible as an orange-outlined cube, same hidden elements absent, materials roughed in. Tight crop on the two viewports, minimal UI chrome showing. The match between the two sides is the point; it should be immediately obvious they are the same view.
BlenderSync for Revit
BlenderSync reads your Revit model and brings it into Blender the way you have it set up: not just the geometry, but everything that defines how the view looks.
Choose any view in Revit and BlenderSync will sync it into Blender with geometry, material assignments, visibility settings, and view-specific overrides all intact. Phasing, design options, filters, and even the section box come across. What you see in Revit is what you get to work with in Blender.
Blender viewport, wide crop. A mid-complexity architectural scene — a floor plate with walls and openings from Revit — heavily dressed: Blender-authored furniture scattered across the floor, custom planting near the facade, an HDRI sky casting soft warm light through the glazing. The material override panel is visible in the sidebar: one entry highlighted in orange, showing a roughness override active. The scene feels lived-in and purposeful, not a demo asset. Tone: warm afternoon light, cream and anthracite materials, natural wood — close to the palette of the website itself.
BlenderSync for Blender
Once the model is in Blender, you take control. Override materials, swap out Revit families for Blender objects, scatter furniture and planting across live geometry, and lock individual objects so they survive updates untouched.
Every override is non-destructive and stored separately from the synced data. When an update arrives from Revit, your work stays exactly where you left it.
Control viewport and render appearance per material — colour, roughness, opacity, UV mapping and tiling. Apply a single global override across the whole model for white-model views or site analysis, or go per-material for final look-dev. Drop in any Blender material as a full replacement. Everything resets cleanly whenever you need it to.
Replace any Revit family type with a Blender object or collection and every instance updates at once. For ground cover, planting, and furniture arrangements, use Scatter to distribute objects across synced surfaces with control over density, slope, scale variation, and randomisation.
The synced Revit view brings a camera, sun, and basepoint into the scene. The camera matches your Revit view framing. The sun carries location, date, and time from the model. The basepoint anchors the whole project — move it to reposition everything at once.
Freeze any object to hold it against incoming updates while the rest of the scene keeps syncing. When your overrides are right, save them as a preset. Load it into any scene or use it to restore your work after a full re-sync from Revit.
From Blender back to Revit
BlenderSync isn't just a one-way street from Revit into Blender. Work you develop in Blender can find its way back into the project.
Most visualization workflows end in Blender: the model comes in, you render it, and that's that. BlenderSync is built around a tighter relationship. What you explore and develop in Blender stays connected to the source, so your work can inform the project rather than just illustrate it.
Objects you model in Blender can be captured back into Revit as Generic Model families — ready to place, schedule, and coordinate just like anything else in the project.
A compact two-panel image. Left: a Blender object — a designed furniture piece or structural element, clearly authored in Blender (smooth shading, custom topology visible in edit mode or a rendered preview). Right: the same object placed in a Revit floor plan or schedule, shown as a Generic Model family with a bounding box and tag. An arrow between the two panels in Blender orange. Mood is understated and factual — this is about data flow, not spectacle. Neutral backgrounds, no gradients.
Full Blender interface screenshot, cropped wide. A richly developed architectural scene: the Revit geometry is the skeleton — floor plates, walls, openings — but everything around it is Blender-native. Scatter-distributed planting on a terrace. A Geometry Nodes tree partially visible in a lower panel. The outliner showing a clean collection hierarchy (Revit geometry grouped separately from authored assets). The render preview running in a corner — warm, golden-hour light, rendered in Cycles. The image should feel like someone's actual working session, mid-project, not a polished demo. No staged perfection; organised creative work.
For architects and designers
Blender has one of the largest ecosystems in 3D — assets, materials, add-ons, and a vast community library. BlenderSync puts all of it to work on your live Revit model.
Most architects treat visualisation as something that happens after the design is settled. BlenderSync changes that. Because your scene stays connected to the live model, everything Blender's ecosystem offers becomes available at any point in the project, not just at the end.
See how a design decision reads in context while the project is still evolving. Not a milestone render — a working view you can update as the model changes.
Try different material palettes, lighting conditions, and spatial moods on your actual geometry, not a static stand-in built for the purpose.
Populate scenes with assets from Blender's library, use Geometry Nodes for parametric site work, pull in community materials and add-ons — all sitting on live architectural geometry.
Simple pricing. Try it free.
You pay for the Revit add-in. The Blender add-on costs nothing, ever.
Install the Revit add-in and start a free 14-day trial directly from the License panel inside Revit — no account, no card, nothing to sign up for. If you decide to subscribe, enter your license key in the same panel to activate. Each active machine uses one seat. You can release seats at any time, so the subscription moves with you.
$20 / month. Trial starts inside the add-in — no sign-up, no card. One seat per active machine. Cancel anytime.
Get a license keyFree to download and use — no trial, no limit. You'll need this installed alongside the Revit add-in for the full workflow.
Download for freeSupport
Documentation, forums, and answers to the most common questions, for both addons.
BlenderSync for Revit
BlenderSync for Blender
No. Windows only. Both the Revit add-in and the Blender add-on require Windows.
Blender 5.0 or later. Earlier versions are not supported.
Yes. BlenderSync for Revit handles the model side; BlenderSync for Blender handles the scene side. You need both for the workflow to function.
You get 14 days free when you install BlenderSync for Revit. No registration, no payment details required. BlenderSync for Blender is always free.
No. Overrides (materials, family replacements, scatter) are non-destructive and survive sync updates. Your scene work stays right where you left it.
Yes. From the Connection panel in Blender you can authorise, pause, or deny updates per document. Nothing changes in your scene until you say so.
Yes. Use the Freeze tool on any synced object to lock it against incoming updates. Unfreeze it any time to let updates through again.